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9
Apr

Medical Animation Case Study: Orthofix Trinity Elite

Client: Orthofix®

Mission: Ghost Productions created this 3D animation illustrating the versatility and osteoinductive potential of the Trinity® ELITE™ 3rd generation allograft. 3D animated surgeon hands show how easily Trinity® ELITE® can be shaped for the treatment of a wide range of musculoskeletal defects.

Delivery: 1/22/14

Budget: $30,000 – $40,000

1
Apr

Medical Animation Case Study: Veritas Health – Epidural Steroid Injection

CLIENT: Veritas Health – spine-health.com

MISSION: Produce a brief yet concise 3D animation that explains how an epidural steroid injection helps reduce inflammation of compressed nerves in the lumbar spine.

COMPLETED: 1/28/14

BUDGET: Market Value: $20,000 – $30,000

25
Mar

Medical Marketing and Surgical Training Undergoes Massive Improvements in 2014

3D medical animation has grown from being an extravagance, to a convenience, to an absolute necessity for explaining surgical procedures and pharmaceutical products. When Ghost Productions produced its very first medical animation in 1994, the experience felt a bit like what Tesla must have experienced at the Chicago World’s Fair. Almost nobody had ever seen electric lighting, much less in such a massive display back in 1893, and in 1994, 3D animation had so far been presented only as an experimental medium in some very expensive advertising campaigns.

A lot has changed since 1994 and what began as an experimental medium has created an entirely new industry in the marketing and education of all possible aspects of healthcare. Ghost Productions has been fortunate enough to have been one of the pioneers of this new technology and helped bring significant improvements to the field along the way. This year the company is gearing up to make even more contributions than ever before.

law of triple constraints info graphic

BusinessFFWD Blog explains the theory and concept of Triple Constraints very well. Please give them a visit to learn more.

Ghost Productions is developing new pipelines that make 3D animation in the field of medicine significantly more affordable and accessible to more sectors of the medical industry than ever before. Even more exciting than just affordability are the strategies they are developing for making animation more affordable and increasing the speed and quality at which animations can be produced. It may sound impossible to increase affordability, speed, and price. To be fair, one should always be suspect when they hear claims that violate the laws of triple constraints.  In the study of economics, business, and project management, there is only one known factor that makes it possible to improve all three variables; a massive improvement in technology making it possible to apply the principles of automation in a way that doesn’t decrease quality.

Ghost Productions hopes that by reducing the cost, increasing volume, and maintaining or even improving quality, will help 3D medical animation become even more widely utilized in markets that previously couldn’t afford to use such a premium media. The primary methods that Ghost Productions will be developing to make this possible are:

• Increasing the efficiency of the production method

• Utilizing newer and faster technologies and maximizing the computer’s ability to automate redundant tasks

• Building custom pipelines for high volume work capable of reducing cost and time to deliver by as much as half.

Increasing the efficiency of the production method:

Goodbye storyboards, hello animatics! - The traditional production method used to begin with converting a script or outline into a drawn storyboard to create a visual reference to what was going to end up on screen. Ghost Productions has discovered through various methods of trial and error that presenting 3D rough animatics to their clients resulted in better comprehension and required less time than drawing storyboards. Because these rough animatics show a relatively accurate depiction of timing, camera movement, and object orientation, it allows clients and producers to begin having conversations about details sooner that couldn’t be easily conveyed using drawn stills in a storyboard. Also, everything that went into making the animatic is likely to be used in the final animation. This means that from the very beginning, we’re working to build the foundation of a quality end result. This gives each project a significant jumpstart and bypasses a timely process that is no longer necessary because of technologies like realtime rendering that gives instant feedback to producers and clients.

Fewer revisions means faster delivery of the final project at a lower budget. Another improvement new to Ghost’s production method came from a discovery made after completing an exhaustive study of the previous five years of logistical data. The greatest killer of production efficiency, profitability, and delivery time was the number of revisions that each project required. Ghost was regularly producing between 6 and 7 fully animated drafts before achieving the client’s approval to begin the final rendering. Draft animations are a finished grayscale depiction animation except that they are not fully-raytraced movies. Final renders require a substantial commitment in computer processing power that gives a Ghost Productions animation the visual depth and highly polished results seen in their demo reels. Ghost Productions discovered that they could decrease the number of draft revisions per project by investing more care in helping increase the client’s understanding of each element being considered when viewing a draft. Now, their drafts contain critical nomenclature and are 100% accurate to the 3D animation and the final product. Ghost is now spending an average of 1 additional day to produce what they call, RealDrafts, with the hopes that the improvements will dramatically reduce the revision process by helping the client achieve final approval using half as many revisions as before.

Done Right or Done Over Policy

Decisive clients will pay less for their project. Changes to policy will also be a big part of Ghost decreasing the cost of the majority of their animations. Ever since the early beginnings Ghost Productions, clients had been offered a Done Right or Done Over (DRoDO) policy that allowed them to make nearly unlimited changes to the production. Ghost even offered clients a set of GoBack revisions to allow clients to make certain amount of changes to a various items in a project even if they had already approved the items in a previous draft. While the DRoDO policy speaks to the spirit of Ghost’s commitment to quality and was created as a direct opposition to other production studios that burned clients with excessive change orders, the numbers couldn’t be ignored. The vast majority of clients didn’t need nearly as many GoBack revisions as were offered and those that did resulted in projects that were inefficient and unprofitable. This made it obvious that Ghost could deliver a high quality product at a lower price to the majority of their clients if the few problematic clients paid for excessive changes and requests that were outside of scope. Ghost’s best clients are conscientious and decisive. These clients make it easy for Ghost to produce high-quality results with a profitable outcome. With this change in policy, those clients will pay less per project. Ghost’s worst clients, on the other hand, who are continually changing elements from draft to draft, sometimes back and forth, will likely pay more for their indecision.

Utilizing newer and faster technologies and maximizing the computer’s ability to automate redundant tasks:

Accelerating the process and working more efficiently means faster feedback and delivery of production assets. Over the past several years, Ghost Productions has logged every minute of every single employee in the company to find out how long each task took to complete. The software that collected the data automatically determined the most significant inefficiencies along the way. This helped the company identify the major problems and allowed them to focus their resources on functional solutions. One of the most offensive time-thieves was discovered in the lighting and shading department on test renders. Because this department is responsible for determining the look of the final animation, they spend most of their day making small adjustments to lights and surfaces of objects and then rendering a preview. Each of these previews took as long as several minutes using even the fastest computers on the market. Making a few hundred slight alterations to an animation’s lighting and shading added up to a significant amount of time every single day for every single artist working in the department.

Progressive and selective rendering to the rescue. In researching the process, it was discovered that every change, no matter how slight, required the software to re-render the entire preview area. This meant that if you rotated a single object 12˚ in a scene with 122 objects, the software was allocating a significant  amount of  processor time to re-render all 122 objects even if the change would only effect the one rotated object. This lead to the development of a progressive/selective rendering technology that only requires processing time on objects affected by changes. It also renders progressively, meaning that it instantly gives users feedback that appears slightly blurred at first and steadily becomes more refined as the processor calculates the render. This allows artists instantaneous glimpses of their work so they can respond faster and accomplish more in less time.

Delegating redundant tasks to computers reduces human time and error. Computer animation created a radical shift in the capability and capacity of the entire animation industry because computers can automate the majority of the work required by traditional animation. Ghost Productions is taking that even further by developing software that pushes significantly more duties from the artists and animators to the machines. At the end of 2013, the animation studio made significant resource investments in employees capable of designing automation technologies. Much of this investment was dedicated to the rigging department who is responsible for assembling 3D geometry and anatomy and establishing behaviors for their motion that can be easily manipulated by animators down the line. This makes it possible to take a very complex structure, like the human spine for instance, and articulate it into several positions and trust that the computer will know how to properly deform all the tendons, muscles, and connective tissues without any additional human intervention. This allows animators to make changes to 3D objects in seconds instead of spending weeks or months key-framing the thousands of corresponding connective tissues.

Building custom pipelines for high volume work capable of reducing cost and time to deliver by as much as 3/4:

In the same way that the Ford assembly line made automobiles affordable to nearly everyone, Ghost Productions is bringing animation to markets that normally couldn’t afford custom crafted high-quality 3D animation. Producing a single 3D animation for a new client is a bit like building a custom Italian sports car. Each client has their own specific needs and wants and it is very important that each animation be an original work of art. Obviously, it is expensive to have something made that is a one-of-a-kind original, customized to fit the specific tastes and preferences of each customer, but if that client needs not one but several animations that fit the same general design criteria, it is possible create a production pipeline that is capable of creating a large volume of work that excels in both quality and in value. For clients like Spine-Health.com who need hundreds of animation of spinal conditions, injuries, and treatments, Ghost Productions developed a custom 3D animation pipeline that dramatically reduced the time and cost to produce the animations. This pipeline contains all the tools that allow animators to quickly and efficiently deliver high-quality results without building everything from scratch for each animation. Though building a custom production pipeline is still a relatively large commitment, for a client that needs a lot of animation, it is a bit more like buying a fleet of production BMWs instead of a handful of Lamborghini Diablos.

16
Mar

Medical Animation Case Study: OsteoMed DuraKnife

Client: OsteoMed Neurosurgical

Mission: With less than one month from start to finish, Ghost Productions performs brain surgery in this 30 second 3D animation featuring OsteoMed’s revolutionary DuraKnife.

Delivery: 2/5/13

Budget: $10,000 – $20,000

8
Mar

Medical Animation Case Study: Vionic® Orthaheel

Client: Vionic® Orthaheel®

Mission: Ghost Productions worked together with John Lymberg Productions to produce a series of animations exhibiting the features and benefits of the Orthaheel® technology, an orthotic capable of treating a variety of pediatric conditions.

Completed: 12/2/13

Budget: $20,000 – $30,000

18
Feb

Medical Animation Case Study: K2M Climbers 3 (2013)

Client: K2M – Complex Spine Innovations™

Mission: As K2M keeps developing new technologies, Ghost Productions keeps adding them to the K2M feature reel. Watch several spinal injuries and pathologies are treated with the radical new medical technology so that the climbers can reach the pinnacle of K2. This project required ~1.5 minutes of new surgical procedure and about 50 seconds of modified character animation.

Delivery: 9/20/13

Budget: $20,000-30,000 -Note: Bulk of character animation was reused from previous versions of climbers movie

14
Feb

Medical Animation Case Study: iGO – Keo Carpal Tunnel Brace

CLIENT: iGO

MISSION:  Ghost Productions created this animation showcasing the unique features benefits of the Keo Brace used in the treatment of Carpal Tunnel Syndrome to be displayed in pharmacies beside the product. The client desired a high level of dynamic motion and visual sophistication while balancing that goal with keeping the message of the product’s use clear and understandable.

COMPLETED: 12/6/13

BUDGET: $20,000-$30,000

11
Feb

Medical Animation Case Study: Aerobiotix

CLIENT: Aerobiotix

MISSION: Create a predominantly motion graphics based “Did You Know?” style animation, showcasing the features and benefits of the Aerobiotix T1 device. Because this project had an extremely short deadline, we planned a production that would meet the client’s needs in the shortest possible production schedule. The Aerobiotix device is a revolutionary method of safely sterilizing operating rooms and other critical areas that need to be and remain free of dangerous microbes.

DELIVERED: 10/1/13

BUDGET: $15,000-$25,000

9
Feb

Venture Capital Investments in MedTech Create a Boon in First Quarter of 2014

Investment capital and medicine equals boonMedical technology companies are developing new technologies at a faster rate than has ever experienced in the past. In the first two months of 2014, Ghost Productions has been approached by more new clients and delivered more project proposals than the company ever has since the company was founded in 1994. Though many of the clients requesting projects are established medtech firms launching new products, there has been a substantial increase in newly funded startups. It would appear as though venture capital firms are funding new medical companies at rates not experienced in well over a decade. Clients are coming in from all over the world with new and innovative products making this an exciting year for everyone who works in healthcare or will need healthcare.

Ghost Productions has shown an increase clients who need marketing and training media produced in many of their established markets such as orthopedic implants and devices, cardiovascular technologies, pharmaceutical applications, urology, and dermatology, but also a substantial increase in many emerging medtech markets.

Telemedicine is now being pursued by many healthcare providers, pharmaceutical companies

• Virtual reality surgical training is finally viable due to vast improvements in haptic feedback and photorealistic realtime rendering making it possible to develop applications for surgeon training for medical schools and device manufacturers

• Enhanced cosmetics and non-invasive dermatology market is currently exploding and requests from clients are coming from the U.S. Canada, Europe, and Japan

• Nanotechnology is starting to emerge in many new medical products leading to advancements in everything biocompatibility to sterilizing surgical tools

• Robotic assisted surgery is gaining increased acceptance in orthopedics, urology, and ophthalmology

• Sexual health medicine is launching several new implantable devices providing more effective contraction options and pharmaceutical advancements increasing sexual performance and satisfaction for a massive population of baby-boomers

Another area of significant growth realized by Ghost Productions has been in the increase of clients requiring massive volumes of media. Ghost rang in 2014 by kicking off several projects that require a significant volume of media. Some of these projects will take all year to complete and will result in significantly more hours of finished animation than are produced by any major motion picture studio. It would seem that key players in the medical industry have fully realized the significance of utilizing the best media to promote technologies, train healthcare providers, and educate patients. One thing that that is certain, 2014 will be a year of unprecedented innovation and advancements in medical technology.

27
Jan

Medica Animation Case Study: Aesculap – Quintex and CeSpace Surgical Procedure

CLIENT: Aesculap

MISSION: To showcase the Quintex plate and CeSpace device in an elevated, cinematic fashion while keeping the overall look and feel within the same family of existing Aesculap animations (Arcadius and Plasmapore.)

Thanks to our Poltergiest Media Server, we were able to guarantee medical accuracy and improve the existing look and feel by implementing client feedback efficiently every time. More pre-production and directing time were added to the front end of this project, helping to ensure that there was a concrete gameplan for the team to follow. In addition, our client was timely and very specific with her feedback. Review Summaries were utilized to facilitate the implementation of feedback efficiently so that no comment was missed. In trade for allowing Ghost Production rights to showcase the finished animation, the client was allotted 30% more hours than budgeted for researching and developing improvements to the visual quality. This extra time was dedicated to the Liquid Floor and Bone Growth scene, both of which were key players in the “coolness” factor of the piece.

COMPLETED: 6/10/13

BUDGET: $20,000-$30,000 + 30% to R&D & Look Development Budget

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